With a hefty thematic focus on hatred, how it consumes once hopeful hearts, and its corruption and consequences, it’s easy to quickly get immersed when all of these elements work in tandem. A soft moonlight illuminates the hallowed grounds like a haunted spotlight. You can hear howling cries of anger and distress when passing a populated town. Dead bodies paint the white snow during travels. The world is more mature and grounded than Diablo III, adding to its renewed focus on horror and fear. Upon jumping into this newly realized Sanctuary during a hands-on session with an in-development PlayStation 5 version of the game, it’s clear that Diablo IV harkens back to the grim tone of the first two Diablo games. In an immense and gorgeous new landscape, you’ll encounter all-new elements to the Diablo formula that let you control the game’s direction even more while dealing with more darkness than ever. While the title looks to the past of both the real world and that of Sanctuary for inspiration, the upcoming sequel pushes the Diablo series in new ways. But now it’s time for the future, and Blizzard is molding Diablo IV to deliver just that. Since then, thanks to a loyal player base, they’ve kept the hack-’n-slash RPG party going with countless updates. Diablo III followed in the footsteps of series entries before it, introducing a new generation of dungeon crawlers to the hellish world of Sanctuary back in 2012.
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